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Super Robot Wars X-Omega revival thread
Dumping. Feel free for corrections.

Assault Galient (Shooter)
Upgraded by Hilmuka
Normal: Attack up, hit-rate up (L).
Arena/VS: Gain 50% attack up. Gain 200% hit-rate up. Gain 100% blockrate. Gain 50% defense up. Start with additional 40000 HP.
 
Sword-style inherited from Azbes
Normal: Hit the enemy once, gain bonus in critical and critical damage.
Arena/VS: If finisher deals a critical, can ignore after-image, armor by 100% and 60% defense mitigation.
 
Youthful Star
Normal: Allies gain bonus in attack, hit-rate, evasion and movement speed (L).
Arena/VS: When receiving damage, gain 80% chance to acquire a rainbow core. Gain 50% bonus in critical damage and hit-rate, 1000 action gauge speed bonus for 1 turn.
 
Run through the blaze
Normal: Normal attacks can pass thru and gain chance to apply stun (L) and burn.
Arena/VS: At beginning of battle for 2 turns, gain 1500 action gauge speed bonus and 150% damage reduction.
 
EX Ability (arena)
Immovable Lv.3
Immune to status effects and action gauge reduction.
 
Damage Reduction Lv.3
Reduce damage received from enemies by 50%.
 
 
Genjinmaru (Defender)
Shinobi Clan
Normal: Chance to trigger after-image (M).
Arena/VS: Gain 100% chance to trigger after-image.
 
Pair of Pendants
Normal: Evasion up, hit-rate up, movement speed up (L), critical up (L).
Arena/VS: Gain 50% critical damage bonus. Gain 100% hit-rate bonus. Gain 150% evasion bonus. Increase action gauge speed by 1000.
 
Ninja-type Mashin
Normal: Hit the enemy once, gain bonus in critical and evasion.
Arena/VS: Start with 2 defender cores at beginning of battle.
 
Himiko's Ninpou
Normal: Activated when after-image is triggered. Gain chance to apply blind and stun to foes.
Arena/VS: Said unit and adjacent allies gain 30% critical bonus and 500 action gauge speed bonus.
 
EX Ability (arena)
Stealth
Cannot be targeted
 
Special Evasion Lv.1
Gain 1 charge of guaranteed special evasion at beginning of battle.
 
 
King Sccacher (Attacker)
Successor to the First Ramune
Normal: Gain bonus in attack, armor and movement speed for each surviving ally.
Arena/VS: Gain 200% bonus in hit-rate, evasion and status resistance. Gain 100% blockrate. Gain 40% defense up. Increase action gauge speed by 1500.
 
Tama-Q's Advice
Normal: Gain bonus in attack, evasion and critical (L) for every akky deployed.
Arena/VS: Said unit and adjacent allies gain 40% bonus in critical, critical damage and hit-rate. Be immune to action gauge reduction.
 
Golden Guardian Knight
Normal: Normal attacks can ignore guard.
Arena/VS: For 1 turn, start with additional 3500 action gauge speed bonus.
 
Hot-blood Meter
Normal: After finisher is used, gain bonus in attack (L) for a brief period of time.
Arena/VS: Gain 200% attack bonus.
 
EX Ability (arena)
Simultaneous Attack (All Types) Lv.4
Allies adjacent will gain 100% chance to perform a support attack.
 
Special Evasion Lv.5
Gain 5 charge of guaranteed special evasion at beginning of battle.
 
 
Queen Cideron (Defender)
Successor to Cider's Soul
Normal: Hit the enemy once, gain bonus in attack, evasion, movement speed and critical.
Arena/VS: Gain 200% bonus in hit-rate, evasion and status resistance. Enable counter-attack skill. Increase action gauge speed by 1500.
 
Heavy Meta-Ko's Advice
Normal: Gain bonus in attack, evasion, movement speed and critical (L) for every foe shotdown.
Arena/VS: When receiving damage, gain 40% bonus critical damage, evasion and hit-rate, 800 action gauge speed bonus.
 
Black Guardian Knight
Normal:  Attack up (L). Attacks gain extended range. Attacks can ignore armor for a brief period of time.
Arena/VS: Normal attacks can ignore guard, after-image, armor by 100%, 80% defense mitigation and gain 50% chance to reduce maximum HP of foes.
 
Blood Pressure Meter
Normal: After finisher is used, gain bonus in critical (L) for a brief period of time.
Arena/VS: If HP is 1/10 or more, up to 5 times can withstand fatal damage with remaining HP 10%.
 
EX Ability (arena)
3 Strike Continuous Attack
Gain attack again skill (x3)
 
Mind Boost Lv.2
Spirit Command skill gains 2 charges.
[Image: bjIu2Uk.jpg]
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Nice free 30 omgs.
Next gacha will be Crossbone X3 and a bunch of summer Linebarrel units.
X-Omega Friend code: 107098332
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Dumping. Feel free for corrections.


Crossbone Gundam X-3 Ω (Fighter)
A boy who doesn't know how to give up
Normal: Gain bonus in critical, attack and movement speed during boss wave.
Arena/VS: Gain 100% bonus in critical damage, hit-rate and evasion. Gain 150% status resistance bonus. Increase action gauge speed by 1000. Be immune to action gauge reduction.
 
Strongest Arm and Shield
Normal: Activated if possessing 2 cores or more. Gain bonus in armor, hit-rate, evasion (L) and critical.
Arena/VS: If HP is 1/2 or below, gain 100% attack bonus. Gain 50% critical bonus. Increase action gauge speed by 5000.
 
Awakened Newtype
Normal: Attack speed up (L). Attacks gain extended range. Normal attacks can ignore armor for a brief period of time.
Arena/VS: If finisher deals a critical, ignore 70% defense mitigation, gain 50% chance to reduce maximum HP of foes and cancel used activated spirit command skill effect.
 
Promise with Bernadette
Normal: Hit the enemy thrice, gain bonus in attack and critical.
Arena/VS: Attacks will always land except for foes with after-image and special evasion abilities if HP is 1/4 or below.
 
EX Ability (arena)
Core Occurrence (Finisher) Lv.5
If finisher is used, gain 100% chance to acquire a rainbow core.
 
Without Delay Lv.1
At beginning of battle for 2 turns, allies gain 500 action gauge speed bonus.
 
Enhanced Toughness Lv.3
When HP is 1/5 or more, can withstand 4 fatal damage against remaining HP 20%.
 
 
Linebarrel (Attacker)
Nano-machine
Normal: Always recover HP.
VS/Arena: When receiving damage, recover 30% HP, cancel status debuffs and weakness.
 
Exceed Humanity
Normal: Chance to trigger after-image (M).
VS/Arena: Gain 5 charge of guaranteed special evasion at beginning of battle.
 
Twin Horn
Normal: Normal attacks recover HP and ignore guard.
VS/Arena: Gain 100% attack bonus. Gain 50% critical bonus. Gain 300% hit-rate bonus. Increase action gauge speed by 1500. Start with additional 40000 HP.
 
It’s called "Singularity"
Normal: Attack up (L), movement speed up (L), attack speed up. After finisher is used, gain damage reduction against all attribute types (L).
VS/Arena: Gain 30% bonus in critical damage and hit-rate, 500 action gauge speed bonus for successful dodges.
 
EX Ability (arena)
HP Enhancement Lv.9
Start with additional 30000 HP.
 
Damage Reduction Lv.4
Reduce damage received from enemies by 80%.
 
 
Painkiller (Organic Union) (Fighter)
The idol that will save humanity
Normal: Always recover HP.
Arena: Gain 200% bonus in hit-rate and armor. Increase action gauge speed by 1500.
 
Power to amend evil
Normal: Attack up for every foes shotdown.
Arena: Gain 20% attack up and 200 action gauge speed bonus for each attack landed.
 
Burdened with Sin
Normal: Hit the enemy once, gain bonus in attack and critical.
Arena: If finisher deals a critical, ignore 50% defense mitigation and gain 50% chance to reduce maximum HP of foes.
 
Pain that cannot be forgotten
Normal: Attacks gain barrier pierce. After barrier pierce, gain bonus in attack (L).
Arena: Gain 1 charge of guaranteed special evasion at beginning of battle. Gain 100% bonus in attack, critical damage, critical. Gain 300% hit-rate bonus and 2500 action gauge speed bonus if special evasion charge is still intact.
 
EX Ability (arena)
Mind Boost Lv.1
Spirit command skill gains 1 extra charge.
 
Rush Lv.1
Gain 5000 action gauge speed bonus for 1 turn if said unit has shotdown a foe.
 
 
Lovebarrel (Blaster)
First Machina
Normal: Immune to status effects.
VS/Arena: Gain 150% bonus in hit-rate and evasion. Increase action gauge speed by 1500.
 
Combat Exo-Skeleton
Normal: After finisher is used, Cross Combo up.
VS/Arena: If finisher deals a critical, ignore 70% defense mitigation and gain 100% chance to reduce maximum HP of foes and acquire a rainbow core.
 
Four-row Crest
Normal: Gain bonus in hit-rate and attack (L) per succeeding wave.
VS/Arena: Said unit and allies adjacent will gain 30% critical bonus and 1000 action gauge speed bonus.
 
Love Machine
Normal: Attacks can pass thru and gain knock-back bonus.
VS/Arena: Activated for successful dodges. Gain 50% bonus in attack, critical damage and hit-rate for 1 turn.
 
EX Ability (arena)
Mind Charge Lv.2
Reduce spirit command skill cooldown by 2 turns.
 
Special Evasion Lv.3
Gain 3 charge of guaranteed special evasion at beginning of battle.
 
 
Deceive (Shooter)
Control Support Neuro System
Normal: Gain bonus in attack, evasion and movement speed if within allied field.
Arena/VS: Gain 300% hit-rate. Gain 200% evasion. Increase action gauge speed by 2000.
 
Third Division Commander Unit of the Katou Organization
Normal: Allies gain bonus in attack, hit-rate and evasion (L).
Arena/VS: Allies gain 50% bonus in hit-rate, evasion and 500 action gauge speed bonus.
 
Entrusted Will
Normal: Start with 2 shooter cores at beginning of battle.
Arena/VS: Said unit and any ally behind will gain 150% status resistance bonus. Be immune to action gauge speed bonus and gain 40% damage reduction.
 
Begone Evil
Normal: Reduce finisher core consumption by 2.
Arena/VS: Said unit and any ally infront will gain 2 charges of special evasion.
 
EX Ability (arena)
Core Generate Lv.3
Gain 3 shooter cores at beginning of turn.
 
Mind Charge All Lv.2
Reduce spirit command skill cooldown of allies by 2 turn.
[Image: bjIu2Uk.jpg]
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Did anyone read the manga version of Linebarrels ?

I heard it's way better than the Gonzo anime version.
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Got a linebarrel girl without doing the last step. Stopped there.

On the other note, I am happy that finally the old X-Mas Kallen got some use:
[Image: _srwmjkq8.jpg]

As P-Pilot change. Big Grin
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The shooter unit in this gasha is very interesting : normal mode, you can apply attack down / stun / blind / hissatsu lock with her hissatsu; versus mode you can apply 2 stocks of special evasion to one unit, while reducing damage (-40%) to another and her PP abilities lets you boost action gauge for the team (1000+500) / gather lots of core (3+2) and her hissatsu is really good (disables counterattack / block / core usage+2 / locks out seishins).

First time I see a Leader ability that gives bonus to applying status ailments too ... very nice

Not sure about the first part of her hissatsu though, most likely just 50% damage and hits through bunshin, but seems rather "long".

Anyone can translate that ? (thanks) : 精神の効果を解除する威力50%の分身無効射撃
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i got the shooter unit from this gacha, don't really even leveled he because i don't know what special evasion is
Its never too late to start loving again


[Image: levi_tolah.png]




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Looks like I'll be able to save my crystals and slack a bit on this event. Water GW in Granblue is top priority right now.
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(07-19-2019, 03:33 AM)Mercure Wrote: The shooter unit in this gasha is very interesting : normal mode, you can apply attack down / stun / blind / hissatsu lock with her hissatsu; versus mode you can apply 2 stocks of special evasion to one unit, while reducing damage (-40%) to another and her PP abilities lets you boost action gauge for the team (1000+500) / gather lots of core (3+2) and her hissatsu is really good (disables counterattack / block / core usage+2 / locks out seishins).

First time I see a Leader ability that gives bonus to applying status ailments too ... very nice

Not sure about the first part of her hissatsu though, most likely just 50% damage and hits through bunshin, but seems rather "long".

Anyone can translate that ? (thanks) : 精神の効果を解除する威力50%の分身無効射撃

Gain 50% chance to cancel activated spirit command used and ignore after-image.
[Image: bjIu2Uk.jpg]
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(07-19-2019, 06:14 AM)Mai Wrote: i got the shooter unit from this gacha, don't really even leveled he because i don't know what special evasion is

It's the same as "Flash" if you prefer : 2 stocks of "special evasion" = 2 flash activations = your opponent misses you 2 times before hit rate applies (except for Omega Zero)

(07-19-2019, 12:27 PM)Sagara Sousuke Wrote:
(07-19-2019, 03:33 AM)Mercure Wrote: The shooter unit in this gasha is very interesting : normal mode, you can apply attack down / stun / blind / hissatsu lock with her hissatsu; versus mode you can apply 2 stocks of special evasion to one unit, while reducing damage (-40%) to another and her PP abilities lets you boost action gauge for the team (1000+500) / gather lots of core (3+2) and her hissatsu is really good (disables counterattack / block / core usage+2 / locks out seishins).

First time I see a Leader ability that gives bonus to applying status ailments too ... very nice

Not sure about the first part of her hissatsu though, most likely just 50% damage and hits through bunshin, but seems rather "long".

Anyone can translate that ? (thanks) : 精神の効果を解除する威力50%の分身無効射撃

Gain 50% chance to cancel activated spirit command used and ignore after-image.

Hmm very interesting, thanks a lot on this one. I feel like most of the good stuff is "hidden" in the hissatsu these days, like Big O recently that could nullify resistance for recovery seal, which is huge (and completely shuts down Omega Zero that has 0 accuracy unless full hp)
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