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SRW Comprehensive Running Commentary
#41
(04-14-2016, 08:56 AM)lordgoober Wrote: From what I understood of the rules for the dimensional shenanigans for the z-verse, no two versions of a character will ever meet in in the Z-games.

Z1 final boss.
[Image: e97e5a4b6ac6bea372a850b7169278dcbc85ceac_128.jpg]
X-Omega: 117807236
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#42
No plot spoilers, please.
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#43
Wow, stage 20 is tough. They only give you 3 turns to beat a huge force with reinforcements that start out on the opposite end of the map. I think I had nearly enough firepower to do it (maybe) but Zechs and the other big boss were so slow and random in their movements that I wasn't even close to them. But if I move too close to the base at the top, the bottom enemies might not reach me.
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#44
That's one of the big Code Geass stages right?
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#45
Yes. You have 3 turns to beat 41 units (15 named characters). Some of the enemies are really powerful, including a 20K+ HP unit with defensive barriers, the Counter skill, and a "lose turn" effect weapon.

For the first time in this whole playthrough I'm leaning towards skipping a skill point; I've been on this map for a while and I'm having to force myself to play the game because I'm tired of having to restart from the beginning of the stage and doing 500 soft resets just to get to a point where I find out I screwed up the placement again and have to start over.

Although I always feel like I came close, so maybe I just need one more try.
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#46
Maybe ask MJE. Or Tournament Man or whatever he calls himself here now.
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#47
I'll give it at least one more shot. I think most of my SRs need to be in the top-right area to take care of the boss; Kallen can handle the bottom right by herself, and the Macross people plus a few Gundams should be sufficient for the rest. One other big annoyance is that 5 of the units have AI that makes them go exclusively for the 00 ship, which has no weapons and so can't counterattack. So you have to take those 5 units down entirely on player phases. I think that maybe if I take the ship up to the top right they might be able to come in reach of some of my other units who were taking care of the enemies on the right. But that's dangerous because you can't afford to have that ship in the range of enemies who will waste your EP turns (honestly that stupid ship is more of a liability than anything else because it wastes counterattack opportunities).

Another danger is the long-range units on the left that will sometimes fire at very far away units who also can't counterattack.

Like I said, I feel like I can do this, I'm just getting tired of starting from the beginning. Smile
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#48
Its impossible to map those 5 units with something and just finish the job with a single unit? a lot of Skill points on this game are acquired around mapping
Its never too late to start loving again


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#49
I think the only MAP attacks I have right now are Macross and the eureka 7 ship, but if I place them right I might be able to do that. Macross gets enough Will for the MAP on the last turn, but maybe I could kill some of the initial enemies with macross to improve that. Anyway, I'll try again tonight and see how it goes.
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#50
ARRRRGH. I think this is the hardest stage of any SRW game I've played. Even with some mistakes I would have won if Godmars hadn't run out of energy (or if Talho had a propellant tank)

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I did find out that the green guys I thought only went for the 00 ship will attack the Macross too.
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